Category Archives: GPU

Want the best graphical user experience? Five cool features in XenXerver 7.2

The WhatMatrix team is glad to announce the formal update of XenServer to version 7.2 in our Virtualization comparison – bringing all versions up to the latest releases for comparison. The latest XenServer release comes with an array of improvements that further simplify the user experience and enable even greater platform management scalability. XenServer 7.2

Citrix announces XenServer 6 Beta – The ‘beginning of the end’ for XenCenter?

Citrix announced the public beta for their next version of XenServer 6.0. There are various changes and new features which you can review HERE but I have listed some of the relevant ones below. Some of the key changes are around Citrix’s cloud capabilities (as expected). What strikes me is the overwhelming ‘generosity’ of promoting

GPU for “3D VDI” – Vendor Comparison: Soft / Shared / Dedicated / vGPU

A high-level ‘graphics acceleration’ comparison section has been added to the Desktop Virtualization category of the ‘Matrix’ (in addition to the previously covered aspects (all listed below). Which vendor can provide software GPU, shared GPU or ‘GPU pass-through’ capabilities? What levels of OpenGL or DirectX are supported? The comparison includes e.g. VMware’s vSGA, vDGA; Citrix XenDesktop’s HDX 3D Pro capabilities including vGPU support for

How to configure 3D and Aero for VMware View 5 – and what is the overhead of doing so? (IBM VDI RA Part 3)

As you probably know, View 5 (in conjunction with vSphere 5) introduced has a software-based GPU function that gives users basic DirectX and OpenGL capability without the use of a physical GPU (like e.g. Citrix’s HDX3D GPU-passthrough requires). Typical target use cases include Aero and low-end 3D animations, not “high-end” 3D engineering application. One of the questions

(IV) Rethinking my View of VMware’s End-User Capabilities – Is View 5 a Game Changer?

(This is Part 4 of the ‘Real-World VDI’ series – see Part 1 “Multi-Vendor Stack, Part 2 “High-End Graphics”, Part 3 “Cost” and Part 5 “Future of VDI”) The announcements at VMworld caused me to adjust my view of VMware’s end-user capabilities and vision. So what did VMware announce and why will it impact the current pattern

(II) Real-World VDI – Advanced Graphics: DirectX, OpenGL with HDX & PCoIP

(This is Part 2 of the ‘Real-World VDI’ series – see Part 1 “Multi-Vendor Stack, Part 3 “Cost”,  Part 4 “Recent Announcements” and Part 5 “Future of VDI”) While most clients initially enthusiastically agree to address first the “low hanging fruits” of VDI, almost without exception I had the “dreaded question” come up consistently in

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